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Gismonda was an interesting project to work on, from the fact that someone else would be implementing my artwork as the final product, introducing me to a more professional work process. This project showed me a new level of artistic teamwork and how a team of artists can all work together to achieve the same vision. I was tasked with character design and making the in game character assets, while another teammate was tasked with animating and implementing what I created. The final product was a unique "flash - styled" animated style that I would love to come back to one day.



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For making the final game assets, I had to create the characters in segmented pieces for the teams animator to rig back together.
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