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Gismonda was an interesting project to work on, from the fact that someone else would be implementing my artwork as the final product, introducing me to a more professional work process. This project showed me a new level of artistic teamwork and how a team of artists can all work together to achieve the same vision. I was tasked with character design and making the in game character assets, while another teammate was tasked with animating and implementing what I created. The final product was a unique "flash - styled" animated style that I would love to come back to one day. 

gismonda_Idle_.png
gismonda_Idle_ (1).png
gismonda_Idle_ (2).png
Gismonda_Concepts_ (1)_edited.jpg
Gismonda_Concepts_.jpg
Gismonda_Concepts_ (2).jpg
Untitled_Artwork (11)_edited.jpg
Untitled_Artwork (12)_edited.jpg
Untitled_Artwork (13)_edited.jpg
Untitled_Artwork (14).jpg
Goddess_edited.jpg
goddess new variants.jpg
Untitled_Artwork (15).jpg
gismonda_Idle_ (3).png
gismonda_Idle_ (4).png
gismonda_Idle_ (5).png
gismonda_Idle_ (6).png
gismonda_Idle_ (7).png
gismonda_Idle_ (8).png
gismonda_Idle_ (9).png
Untitled_Artwork (4).png
Untitled_Artwork (5).png
Untitled_Artwork (6).png
Untitled_Artwork (7).png
Untitled_Artwork (8).png
Untitled_Artwork (9).png
Untitled_Artwork (10).png
Untitled_Artwork (11).png

For making the final game assets, I had to create the characters in segmented pieces for the teams animator to rig back together.  

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